![]() ![]() GS-TC: Make sure if we have an old frame check bounds of other frame Patches: Add extended PS2rd support used by OPL (#7381)ĬDVD: Don't account for rotation if sectors are buffered Fixed GPU crashes in D3D11/D3D12/Vulkan when compressed textures went down the last 1x1 mipmap level. Fixed compressed mipmapped textures in Direct3D 12. Fixed crashes when loading compressed and mipmapped DDS textures. GS/HW: Fix various issues with texture replacements - Replacement textures now show in HC usage to give a clearer picture of VRAM usage. GS/Vulkan: Enable samplerAnisotropy before using MTGS: Make PresentCurrentFrame() callable from CPU thread GS thread can use GSPresentCurrentFrame(). GS-DX11: Fix D3D11_BOX parameters (missing "front")ĬDVD: Correct DMA timing if sectors are buffered. RedtapeWindows: Lowercase includes for linux fs This change didn't need to be done as the th and tw are sized based on the actual sizes anyway, if these are wrong, the software renderer can crash when trying to draw out of bounds, so this needs to stay as it is.Ĭommon: Slim down RedtapeWindows and correct caseĬMake: Lowercase Winmm for case-sensitive fs Fix build on mingw from linux GS-SW: Revert software clamp changes from large TH/TW PR. GS-HW: Update validity when resizing a texture during the draw. Input-rec: Add very basic file viewer to assist with debugging Input-rec: refactor and cleanup the file and logging classes Input-rec: refactor main input recording class Input-rec: cleanup irrelevant input recording controls ![]() Input-rec: wire up changes to the rest of the project Input-rec: display recording related information with imgui Input-rec: necessary renaming on the wx side Input-rec: facilitate changing controls immediately for certain edge-cases Input-rec: fix running input recording functions from UI thread Input-rec: refresh imgui overlay when recording mode changes while paused Input-rec : additional m_/s_ variable tags and constexpr placements Input-rec: refactor PadData button state control Input-rec: touch up InputRecordingFile.h/.cpp Removes the unnecessary runtime boolean check. Input-rec: remove private InputRecordingFile::open() The code that gets ran by each branch differs enough that just moving them into openNew() & openExisting() is more beneficial. Input-rec: replace u64s with u32 + Converts g_inputRecordingFile's total frame count to unsigned long to match. Input-rec: remove excessive returns in ControllerInterrupt Input-rec: updates to bulk read implementation + Handles edge cases where the file is too small + Minor performance optimizations around reserving vector memory space + Simpler file seeking Input-rec: disable the "Reset" option when a recording uses a savestate Input-rec: Set frame count to zero on "reset" Input-rec: Always show current GSFrame on any savestate load or reset Knowing the frame count after either can be very useful, so that should be displayed regardless of the blank screen. No longer allow direct access to header content outside of the class. Input-rec: move IRFileHeader & IRSavestate privately into the IRFile class + Add getters for the header char array variables. Input-rec: fix captialization of IRFile function names Input-rec: ensure wx code is frozen for PadData files Gui/wx: disable input recording on the wxWidgets side Input-rec: remove integration from SIO/Counters, fix imgui updating Gui/qt: allow the opened recording to be closed ![]() GS-sw: Fix Winconsistent-missing-override warning. USB: Fix variable is assigned a value that is never used warnings. PAD: Fix variable is assigned a value that is never used warnings. IR3000A: Fix variable is assigned a value that is never used warning. GameDB: Fixes for HP OFTF and MLB 2K5 FIxes freezing and stuttering in MLB 2K5 and ghosting and vertical lines in HP OFTF. Input-rec: remove input recording code from wx-related source PAD: Update to latest controller database. Memor圜ardFile: Fix Wunused-result warnings. Workflows: Remove external shaders directory from appimage. GameDB: Add EE clamping for Shinobido - Way of the Ninja ![]()
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